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Jim Steele
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Posted - 2005.06.24 18:13:00 -
[1]
Edited by: Jim Steele on 24/06/2005 18:16:04
Just been on the test server, and managed to grab some screenies for you to drool over (of the skills needed etc).
Linkage Linkage Linkage Linkage
Couldnt get a picture of the actual ship since it was blown up fairly quickly, if anyone else has some let me know.. 
Death to the Galante |

Jim Steele
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Posted - 2005.06.24 18:21:00 -
[2]
Originally by: Meridius More perception based skills, awesome.
yeah sadly im gimped with high memory, darn how much does that suck, i dont even like mining.
Death to the Galante |

Jim Steele
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Posted - 2005.06.24 18:25:00 -
[3]
They also have zero fittings but i wouldnt read to much into the stats to be honest, at least until they hit sisi.
Death to the Galante |

Jim Steele
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Posted - 2005.06.24 18:48:00 -
[4]
Originally by: babylonstew ok, well, according to my maths, it takes 192 secs from leaving warp to hitting jump range at a gate, also, they dont use jump drives, so i think they are not gonna last too long runing into/out of 0.0 
They might if they are escorted with a dred 
Death to the Galante |

Jim Steele
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Posted - 2005.06.24 22:57:00 -
[5]
Originally by: James Hargreaves They are probably set in stone now, but it would have been a lot better if they would have given them mid and low slots and just gimped the grid so they can't fit large mods or shield boosters or armor reppers or whatever.
I would have liked the ability to fit a MWD, but im not going to cry about it. Ill just have to make sure a dread jumps in ahead of me.
Death to the Galante |

Jim Steele
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Posted - 2005.06.25 06:26:00 -
[6]
Originally by: Kasei Anyone know where the pictures that were released in March or April are? I'm specifically looking for the Minmatar shot. It used to be here, but as you can see that returns a 404. (It took me a loooong time to find that thread, its on more than 300 pages ago.)
you mean the devblog about freighters right? Linkage
Death to the Galante |

Jim Steele
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Posted - 2005.06.27 06:51:00 -
[7]
Originally by: Sadist Even if you manage to fit a mining laser, theres nothing stopping the devs from coding a simple pop-up window that says you can't activate the module, because it'd require you to access the cargo hold.
Since they have no High, Med, or Low slots, 1 cpu and 1 PG, i find the likelyhood that you could fit a mining laser, somewhat slim.
Real men, play Rugby |

Jim Steele
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Posted - 2005.06.30 13:08:00 -
[8]
Some of the high end ores really dont fit too well in a iteron (i can get about 1000 units of ark with expander 1's).
If your station doesnt have a refinary close by that means alot of hauling where as you could stick it in a frieghter, have a light scout or escort party and transport it, in bulk to a refinary to process.
All in all i think they will make 0.0 mining alot easier, but they also need to be "dockable" with PoS to make use of them (since the lack of npc stations in 0.0), either that or just use them in empire to transport large volumes of trit.
I must admit the lack of any mids or lowslots could make repairing these things a pain, without remote armour reps.
Real men, play Rugby |
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